uncanny$86523$ - translation to γερμανικά
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uncanny$86523$ - translation to γερμανικά

HYPOTHESIS THAT HUMAN REPLICAS WHICH APPEAR ALMOST LIKE REAL HUMAN BEINGS ELICIT REVULSION
The Uncanny Valley; Uncanny Valley in popular culture; Uncanny Valley; Eerie valley; Bukimi no tani; Creepy valley; Uncanny valley effect
  • Masahiro Mori]]'s statements. The uncanny valley is the region of negative emotional response towards robots that seem "almost" human. Movement amplifies the emotional response.
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  • An empirically estimated uncanny valley for static robot face images<ref name="Mathur2016"/>

uncanny      
adj. unheimlich

Ορισμός

uncanny
If you describe something as uncanny, you mean that it is strange and difficult to explain.
The hero, Danny, bears an uncanny resemblance to Kirk Douglas...
I had this uncanny feeling that Alice was warning me.
ADJ
uncannily
They have uncannily similar voices...
ADV: usu ADV adj/adv

Βικιπαίδεια

Uncanny valley

In aesthetics, the uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid objects that imperfectly resemble actual human beings provoke uncanny or strangely familiar feelings of uneasiness and revulsion in observers. "Valley" denotes a dip in the human observer's affinity for the replica—a relation that otherwise increases with the replica's human likeness.

Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls. The rising prevalence of technologies e.g., virtual reality, augmented reality, and photorealistic computer animation has propagated discussions and citations of the "valley"; such conversation has enhanced the construct's verisimilitude. The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting cold, eerie feelings in viewers.